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Author |
Thread Statistics | Show CCP posts - 40 post(s) |
Rivr Luzade
Coreli Corporation Ineluctable.
559
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Posted - 2014.06.10 20:44:00 -
[1] - Quote
Steve Ronuken wrote: You might notice something else too.
You can start jobs in facilities where you have a blueprint. regardless of region, as long as they're in range.
You mean that, even if I am in Domain, I can still start jobs in Tash-Murkon or Kador as long as it is within the range the Scientific Networking skill allows me to start jobs? |
Rivr Luzade
Coreli Corporation Ineluctable.
559
|
Posted - 2014.06.10 21:41:00 -
[2] - Quote
Steve Ronuken wrote:Rivr Luzade wrote:Steve Ronuken wrote: You might notice something else too.
You can start jobs in facilities where you have a blueprint. regardless of region, as long as they're in range.
You mean that, even if I am in Domain, I can still start jobs in Tash-Murkon or Kador as long as it is within the range the Scientific Networking skill allows me to start jobs? Yes.
Does this also work now for Marketing and Daytrade? |
Rivr Luzade
Coreli Corporation Ineluctable.
563
|
Posted - 2014.06.12 07:33:00 -
[3] - Quote
Currently you are not able to launch POS mods, or anything for that matter, for corporation out of the Fleet Hangar of an, for instance, Impel.
Can this please be fixed or such functionality be implemented? It is highly cumbersome to move POS mods from the fleet hangar to the cargo hold only to launch it - let alone that you need to have at least 1 cargo expander to provide the necessary 4km-¦ for some mods. |
Rivr Luzade
Coreli Corporation Ineluctable.
565
|
Posted - 2014.06.13 21:48:00 -
[4] - Quote
Laendra wrote: 1) Are you still going to require Charters for 0.4? 2) Would you please randomize the minerals for those 0.4 moons on patch day to give back the excitement of scanning :)
0.4 does not require charters. |
Rivr Luzade
Coreli Corporation Ineluctable.
568
|
Posted - 2014.06.16 08:31:00 -
[5] - Quote
Moonlight Jade wrote:PL is ruining our game again.
This favoritism must stop NOW!
Good joke. If the following quote is true, you should try and heed your own mantra of adapt, improve and HTFU for a change:
Seith Kali wrote:CCP Greyscale wrote: 0.5 or higher as of Crius. We changed a >= to a > so the code does what the authoring was always assuming it did. I just fixed the display text for the attributes this afternoon to reflect this, but the code should already be in place.
This is yet another clear example of PL favouritism from CCP. You know full well we can't dip our toes into lowsec without losing a super fleet, and you slap a load more R64's there anyway.
If you cannot, with your sheer numbers, fend off PL, you clearly have more problems than than falling R64 prices. |
Rivr Luzade
Coreli Corporation Ineluctable.
610
|
Posted - 2014.07.06 08:08:00 -
[6] - Quote
mynnna wrote:Rust Connor wrote:People would be amazed by how many systems are like C. I didn't have time to compile all data, but right now there are over 1000 systems on Empire Space (hisec and lowsec) that are equal OR BETTER than System C (best hisec I found has 0.0834% install cost). Around 800 systems are worse than C. System A is an outlier as it is the WORST system for manufacture right now. I'm sure they would be, what people don't seem to get with regards to large cost advantages elsewhere (mainly nullsec) is that the nature of nullsec means industry there will still be concentrated by necessity and thus may actually wind up having higher base costs before & even after multipliers come into play, whereas there are hundreds of systems in highsec that currently see little to use for production because there's no reason, no advantage, to go and build there. It's going to be very interesting to see how the costs in nullsec vs highsec actually wind up settling out as a result.
There's also little reason to go there after the patch. Your gained profits are either consumed by the transport cost or die on the way to gankers. |
Rivr Luzade
Coreli Corporation Ineluctable.
617
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Posted - 2014.07.09 16:13:00 -
[7] - Quote
CCP Greyscale wrote:Hi everyone,
Update on multiple-structure bonuses for starbases.
We've just had another discussion about this system as-implemented, and based on your feedback, the technical challenges involved in implementing it in a fully user-friendly way, and the somewhat limited upsides of the feature, we've decided to cut it from Crius.
Having multiple starbase structures of the same type at a starbase will no longer grant you any bonus above those inherent in the structure itself
The only substantial downside to this is that it makes it much easier to weaponize an industry tower, so we are considering upping lab/array fitting costs substantially in a later release. We likely will not do this in Crius itself as people will need time to reconfigure their setups.
We are looking into what we can do to mitigate the expected glut of labs resulting from this change; more info as we work through this process :)
Thanks for all your feedback, -Greyscale
With this impending stats increase we will be not allowed to have a small tower with 2 labs anymore? You know, for small-time industrialists? |
Rivr Luzade
Coreli Corporation Ineluctable.
618
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Posted - 2014.07.09 17:16:00 -
[8] - Quote
Seith Kali wrote:CCP devs, don't forget those of us who are extremely excited for the upcoming changes, everything looks great. Cart before the horse is totally logical, and we really appreciate the effort and vision.
We are just too busy, ya know, enjoying eve to hurl an equivalent level of praise as the apocalyptic naysayers.
I am truly apologetic that I need a wee bit more information and a wee bit more convincing for my higher levels and different standards of fun. The next time I differ from the masses, I try to be more considerate about the great unwashed. |
Rivr Luzade
Coreli Corporation Ineluctable.
618
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Posted - 2014.07.09 20:32:00 -
[9] - Quote
Retar Aveymone wrote:Nariya Kentaya wrote:. It didnt work on freighters, the approach wont work on POS (and yes it doesnt work on freighters, fitting anything BUT 3 armor tank mods is suicide of the highest degree). yes please continue armor tanking your freighters reinforced bulkheads are not a thing, please do not try to fit them
Tank? WTF? Istabs. Tank is absolutely overrated. The faster you get away from the gate, the better. However you tank your freighter, it always die. Getting away from the danger zone as quickly as possible is the only logical fitting. |
Rivr Luzade
Coreli Corporation Ineluctable.
620
|
Posted - 2014.07.11 06:08:00 -
[10] - Quote
Niko Lorenzio wrote:I honestly can't imagine too many people adding "sitting at a POS onlining/offlining crap before installing industry jobs" to their activity.
Then you are either naive or one of them. Have your pick. |
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Rivr Luzade
Coreli Corporation Ineluctable.
620
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Posted - 2014.07.11 14:32:00 -
[11] - Quote
Seith Kali wrote:Allison A'vani wrote: With this change you basically made large and medium POSes useless outside of their Super Building, moon mining, and Safes role. If you seriously want POS's worked on, this is a great thing. The less useful they are, the less people rely on their functionality, the less micropatches they need and therefore the less impediments of doing a major overhaul. I don't understand why anyone wouldn't be up for this.
Because POS are always a hassle, regardless how you look at it. The reward (even a considerable one) does never offset the fact that you can lose it tenfold and worse in an instant, losing the put in effort in an instant. And that's true for the entirety of EVE (small and bigger alliances and blocks), considering that the defense of these towers requires immense amounts of logistical and financial effort.
I'd be surprised if that could be changed at all.
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